Lore.Land

Exactly One Pie · an unlock

The parallel glass

See how another set of play values and another carrier would have met the same chapter and room.

Try it for a visit Where it lives in the game

How it unlocks

Five to unlock: carries finished, one each (up to twelve); cards turned, half each; rooms cast in the lanes, one each; rooms read in any chapter, half each. It all counts toward it, whatever order it comes in, and an unlock is kept once it is reached.

*parallel_glass{ %unlock[5] %weigh{ %carries[1] %cards[0.5] %casts[1] %rooms[0.5] } .page["parallel-glass"] }

Where you stand shows here, from what this browser keeps.

  • carries finished · × 1
  • cards turned · × 0.5
  • rooms cast in the lanes · × 1
  • rooms read in any chapter · × 0.5

What nobody loses

Every carry keeps its own outcome; the parallel glass only lets you wonder otherwise.

A link that tries it opens it for that visit, for anyone. It was open to everyone before it was an unlock, so whoever had carried a pie by then keeps it. No payment exists anywhere in the book.

The other unlocks

  • Two registers at once · Choose two registers at the desk and the lanes answer in both, the later one asked first.
  • The rhythm groove · Rhythms you have found play softly under every carry.
  • In the pocket · Steps, hops and throws on the beat of a chapter's found rhythm count a little toward low magic.
  • Sympathetic strings · Words underfoot, chapter sigils and kept wonders answer softly in the room's key when touched.

Every unlock · Play Exactly One Pie