Lore.Land

Exactly One Pie · an unlock

Sympathetic strings

Words underfoot, chapter sigils and kept wonders answer softly in the room's key when touched.

Try it for a visit Where it lives in the game

How it unlocks

Six to unlock: rooms read in any chapter, one each; wonders kept in the almanac, one each; rooms cast in the lanes, 1.5 each; rhythms found in the lanes, one each. It all counts toward it, whatever order it comes in, and an unlock is kept once it is reached.

*sympathetic_strings{ %unlock[6] %weigh{ %rooms[1] %wonders[1] %casts[1.5] %rhythms[1] } .page["sympathetic-strings"] }

Where you stand shows here, from what this browser keeps.

  • rooms read in any chapter · × 1
  • wonders kept in the almanac · × 1
  • rooms cast in the lanes · × 1.5
  • rhythms found in the lanes · × 1

What nobody loses

Reading and carrying stay plain and free; sympathetic strings only add a musical answer.

A link that tries it opens it for that visit, for anyone. It was open to everyone before it was an unlock, so whoever had carried a pie by then keeps it. No payment exists anywhere in the book.

The other unlocks

  • Two registers at once · Choose two registers at the desk and the lanes answer in both, the later one asked first.
  • The rhythm groove · Rhythms you have found play softly under every carry.
  • In the pocket · Steps, hops and throws on the beat of a chapter's found rhythm count a little toward low magic.
  • The parallel glass · See how another set of play values and another carrier would have met the same chapter and room.

Every unlock · Play Exactly One Pie