Exactly One Pie · an unlock
Sympathetic strings
Words underfoot, chapter sigils and kept wonders answer softly in the room's key when touched.
How it unlocks
Six to unlock: rooms read in any chapter, one each; wonders kept in the almanac, one each; rooms cast in the lanes, 1.5 each; rhythms found in the lanes, one each. It all counts toward it, whatever order it comes in, and an unlock is kept once it is reached.
*sympathetic_strings{ %unlock[6] %weigh{ %rooms[1] %wonders[1] %casts[1.5] %rhythms[1] } .page["sympathetic-strings"] }
Where you stand shows here, from what this browser keeps.
- rooms read in any chapter · × 1
- wonders kept in the almanac · × 1
- rooms cast in the lanes · × 1.5
- rhythms found in the lanes · × 1
What nobody loses
Reading and carrying stay plain and free; sympathetic strings only add a musical answer.
A link that tries it opens it for that visit, for anyone. It was open to everyone before it was an unlock, so whoever had carried a pie by then keeps it. No payment exists anywhere in the book.
The other unlocks
- Two registers at once · Choose two registers at the desk and the lanes answer in both, the later one asked first.
- The rhythm groove · Rhythms you have found play softly under every carry.
- In the pocket · Steps, hops and throws on the beat of a chapter's found rhythm count a little toward low magic.
- The parallel glass · See how another set of play values and another carrier would have met the same chapter and room.