Exactly One Pie · an unlock
Two registers at once
Choose two registers at the desk and the lanes answer in both, the later one asked first.
How it unlocks
Eight to unlock: rooms read in any chapter, one each; wonders kept in the almanac, one each; rhythms found in the lanes, two each; carries finished, half each (up to twelve). It all counts toward it, whatever order it comes in, and an unlock is kept once it is reached.
*two_registers{ %unlock[8] %weigh{ %rooms[1] %wonders[1] %rhythms[2] %carries[0.5] } .page["two-registers"] }
Where you stand shows here, from what this browser keeps.
- rooms read in any chapter · × 1
- wonders kept in the almanac · × 1
- rhythms found in the lanes · × 2
- carries finished · × 0.5
What nobody loses
One register for a visit is free, always, and a link with two still plays both.
A link that tries it opens it for that visit, for anyone. It was open to everyone before it was an unlock, so whoever had carried a pie by then keeps it. No payment exists anywhere in the book.
The other unlocks
- The rhythm groove · Rhythms you have found play softly under every carry.
- In the pocket · Steps, hops and throws on the beat of a chapter's found rhythm count a little toward low magic.