Lore.Land

Exactly One Pie · an unlock

Two registers at once

Choose two registers at the desk and the lanes answer in both, the later one asked first.

Try it for a visit Where it lives in the game

How it unlocks

Eight to unlock: rooms read in any chapter, one each; wonders kept in the almanac, one each; rhythms found in the lanes, two each; carries finished, half each (up to twelve). It all counts toward it, whatever order it comes in, and an unlock is kept once it is reached.

*two_registers{ %unlock[8] %weigh{ %rooms[1] %wonders[1] %rhythms[2] %carries[0.5] } .page["two-registers"] }

Where you stand shows here, from what this browser keeps.

  • rooms read in any chapter · × 1
  • wonders kept in the almanac · × 1
  • rhythms found in the lanes · × 2
  • carries finished · × 0.5

What nobody loses

One register for a visit is free, always, and a link with two still plays both.

A link that tries it opens it for that visit, for anyone. It was open to everyone before it was an unlock, so whoever had carried a pie by then keeps it. No payment exists anywhere in the book.

The other unlocks

  • The rhythm groove · Rhythms you have found play softly under every carry.
  • In the pocket · Steps, hops and throws on the beat of a chapter's found rhythm count a little toward low magic.

Every unlock · Play Exactly One Pie